مطالب مرتبط با کلیدواژه

learners’ attitudes


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The Effect of Flipped Classroom on Iranian ESP Students’ Vocabulary Learning, Retention and Attitude(مقاله پژوهشی دانشگاه آزاد)

کلیدواژه‌ها: Flipped Classroom Vocabulary Learning learners’ attitudes ESP learner

حوزه‌های تخصصی:
تعداد بازدید : ۵۲۱ تعداد دانلود : ۳۸۲
This study embarked on investigating the effectiveness of teaching ESP vocabulary via flipped classroom on improving Iranian students’ vocabulary learning. In addition, the attitudes of ESP learners towards the use of flipped classroom were investigated. In this study, a quantitative procedure was followed to collect and analyze data . In so doing, 60 ESP participants studying English in Payame Noor University were selected non-randomly based on their performance on Oxford quick placement test. All the participants were divided into two equal groups consisting of 30 participants and a pretest was administered. The participants of the experimental group received instruction through flipped classroom. The control group received vocabulary instruction through the conventional method that was popular in the university. A posttest was given to the participants of both groups in order to check the students’ vocabulary learning. To investigate the students’ attitudes towards using flipped classroom, a 10-item questionnaire was distributed among the participants after the treatment phase of the study. The results of one-way MANOVA showed that implementing flipped classrooms has significant effects on Iranian students' vocabulary learning in ESP courses. Furthermore, the participants of the experimental group acknowledged that implementing flipped classrooms has positive effect on their attitude in ESP courses. The findings regarding the effectiveness of flipped classroom and its prospected implications in developing vocabulary learning can pave the way for better communication in an ESP context and community.
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Online Games and AI ChatGPT: 7th Grade English as a Foreign Language Learners’ Vocabulary Acquisition and Preferences in the UAE(مقاله علمی وزارت علوم)

کلیدواژه‌ها: Online Games AIGames Artificial Intelligence ChatGPT Vocabulary Aspects learners’ attitudes

حوزه‌های تخصصی:
تعداد بازدید : ۲ تعداد دانلود : ۱
Extensive research has been conducted on the intersection of digital games and AI, exploring how it impacts the diverse variables of education, such as proficiency, vocabulary, and motivation. However, there is a lack of studies that have comprehensively assessed the combined impact of digital games and AI applications on enhancing six aspects of vocabulary. This study focused on finding the possible effect of using the combination of digital games and the Artificial Intelligence Chat GPT application technique (AIGames) on developing the 7th-grade EFL learners’ vocabulary acquisition and their attitude toward such a technique. Based on an experimental and descriptive design, a quantitative approach was used. The participants were assigned to two groups randomly: the experimental group, which studied using this technique, and the control group, which was taught using the regular instruction method. The study used two instruments: a pre-posttest and an attitude scale (questionnaire). The findings revealed statistically significant differences between the experimental and control groups in vocabulary learning due to using the AIGames technique in favor of the experimental group. The post-test results (Table 2) revealed significant improvements across all six vocabulary aspects, with the largest gains in denotation (experimental group: M=7.82 vs. control: M=4.56) and spelling (M=7.59 vs. 5.38). Pronunciation showed the slightest improvement (M=5.41 vs. 3.69), suggesting that the AIGames technique was less effective for this aspect. The study also showed that most participants in the experimental group had a positive attitude towards using the new technique in learning vocabulary. Moreover, the study revealed no correlation between the experimental students’ achievement in vocabulary and their perception of using the AIGames technique.