Online Games and AI ChatGPT: 7th Grade English as a Foreign Language Learners’ Vocabulary Acquisition and Preferences in the UAE(مقاله علمی وزارت علوم)
منبع:
Applied Research on English Language, V. ۱۴, N. ۲, ۲۰۲۵
101 - 130
حوزههای تخصصی:
Extensive research has been conducted on the intersection of digital games and AI, exploring how it impacts the diverse variables of education, such as proficiency, vocabulary, and motivation. However, there is a lack of studies that have comprehensively assessed the combined impact of digital games and AI applications on enhancing six aspects of vocabulary. This study focused on finding the possible effect of using the combination of digital games and the Artificial Intelligence Chat GPT application technique (AIGames) on developing the 7th-grade EFL learners’ vocabulary acquisition and their attitude toward such a technique. Based on an experimental and descriptive design, a quantitative approach was used. The participants were assigned to two groups randomly: the experimental group, which studied using this technique, and the control group, which was taught using the regular instruction method. The study used two instruments: a pre-posttest and an attitude scale (questionnaire). The findings revealed statistically significant differences between the experimental and control groups in vocabulary learning due to using the AIGames technique in favor of the experimental group. The post-test results (Table 2) revealed significant improvements across all six vocabulary aspects, with the largest gains in denotation (experimental group: M=7.82 vs. control: M=4.56) and spelling (M=7.59 vs. 5.38). Pronunciation showed the slightest improvement (M=5.41 vs. 3.69), suggesting that the AIGames technique was less effective for this aspect. The study also showed that most participants in the experimental group had a positive attitude towards using the new technique in learning vocabulary. Moreover, the study revealed no correlation between the experimental students’ achievement in vocabulary and their perception of using the AIGames technique.